Search results for: Gottlieb Owen
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Lost & Found is a game series, created at the Initiative for Religion, Culture, and Policy at the Rochester Institute of Technology MAGIC Center. The series teaches medieval religious legal systems. This article uses the first two games of the series as a case study to explore a particular set of processes to conceive, design, and develop games for learning. It includes the background leading to the author's work in games and teaching religion, and the specific context for the Lost & Found series. It discusses the rationale behind working to teach religious legal systems more broadly, then discuss the hermeneutics influencing the approach to understanding the legal systems being modeled and closes with a discussion of the kind of teaching and learning involved in the design of the games and early stage data on the public play of the games.
Updated: Nov. 14, 2018
This article develops a menu of media studies orientations for teaching Israel to Americans. It explores distinctive aspects of media studies, the relevance to Israel education of the work of Marland and applies the orientations through case studies of the Israeli television series Be-Tipul and Hatufim and their American adaptations, In Treatment and Homeland.
Updated: Apr. 29, 2013
As part of a series prepared by presenters at Judaism 2030 on eJewish Philanthropy, Rabbi Owen Gottlieb posted an article calling for developing the use of games in Jewish education. He writes: 'It is a crucial time for Jewish philanthropy to turn to Games for Learning. 97% of today’s youth are digital gamers, and with the proliferation of the iPhone, Android, iPad, and other tablets, games are becoming ubiquitous among adults as well – on subways of NYC and on table tops as gamers enjoy more complex board and card games at home and at parties. To date, no Game for Jewish Learning (based on Learning Science principles) is available for the iPhone or iPad. There are those of us who have the skills to make these games a reality and want to make them happen – to bring knowledge of the learning sciences to bear on the next generation of Jewish education, but to tailor such games to Jewish subjects and audiences, we need support from the Jewish philanthropic community.'
Updated: Jun. 14, 2011