Section archive - Technology & Computers
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Camp Morasha’s new technology policy, which was introduced during this past summer season, was crafted with considerable uncertainty and hesitation. Having participated in numerous planning discussions, I will be the first to confess my own initial reluctance and doubt. To be clear, I fully recognize and appreciate the benefits of creating opportunities that allow us to disconnect from the myriad of technological outlets to which we have become attached. Nonetheless, the plan that we thoughtfully deliberated and ultimately executed, seemed overly ambitious and bold.
Updated: Sep. 05, 2019
Everyday people make use of Instagram to visually share their experiences encountering Holocaust memory. Whether individuals are sharing their photos from Auschwitz, the United States Holocaust Memorial Museum, or of the Memorial to the Murdered Jews of Europe in Berlin, this dissertation uncovers the impetus to capture and share these images by the thousands. Using visuality as a framework for analyzing how the Holocaust has been seen, photographed, and communicated historically, this dissertation argues that these individual digital images function as objects of postmemory, contributing to and cultivating an accessible visual and digital archive. Sharing these images on Instagram results in a visual, grassroots archival space where networked Holocaust visuality and memory can flourish.
Updated: Jul. 17, 2019
When we last left our intrepid Mishna explorers, they were enthusiastically trying to learn their way back to their time and place by earning coins (matbe’ot Mishna), and points, picking up valuable objects and defeating scriptural villains, aided by spiritual guides whose assistance they earned by performing optional quests. Enthusiastically is the key. This teaching format galvanized the students, not only to do what was assigned in Mishna, but the enthusiasm overflowed into other classes and was a major cause of their buying into the entire system - of Judaic and even General Studies.
Updated: Jul. 11, 2019
To determine if digital badges can function as assessments that strengthen religious, ethnic identity, we examined the badge programme of a Jewish temple’s after-school programme. Through interviews with student participants and evidence submitted to earn digital badges, a number of indicators suggest that a religious school’s digital badges can provide opportunity to strengthen religious identity. In particular, student interviews and evidence supplied for the completion of learning objectives for digital badges indicate increases of religious salience (compared to secular practices), religious commitment within a community, and self-esteem based on religious identity. Recommendations are made for ongoing and future religious badge implementations on how to strengthen religious identity while meeting the requirements of authentic, quality assessments.
Updated: Jun. 26, 2019
Online Judaic Studies Consortium - Creating a Community of Learners through Online Judaic Studies Courses
Four years ago, Virtual High School (VHS, Inc.) was offered the opportunity and the challenge to create a program that would provide online Judaic studies courses to Jewish day schools across North America. The opportunity was exciting. We knew our expertise and experience was us up to the task; the Virtual High School has provided online General studies offerings to public and independent school for almost 25 years. The challenge with this specific project, however, was daunting because of the numerous questions we faced.
Updated: Jun. 13, 2019
The project on ‘School based lifewide learning using mobile technologies’ has been implemented by the Amal Shevach Mofet High School, Tel Aviv since 2013. It derives from the school’s pedagogical approach, which aspires to integrate the students into society, and views individuals as independent people and as integral parts of their community. The lifewide learning project is based on three principles: location (moving outside the classroom to learn in real-life situations), community (giving and contributing to the community) and learning (transforming the role of teachers).
Updated: Jun. 10, 2019
Cyberbullying Victimization in WhatsApp Classmate Groups among Israeli Elementary, Middle, and High School Students
Although much has been written about cyberbullying on Facebook, literature about WhatsApp and cyberbullying is scarce. Based on a large-scale survey that examined the prevalence and expressions of cyberbullying the current cross-sectional study provides a detailed description of cyberbullying victimization in WhatsApp classmate groups across grade level and gender among Israeli school-age children and adolescents. The study included 4,477 elementary, middle, and high school students in Israel who completed questionnaires regarding cyberbullying victimization in their WhatsApp classmate groups.
Updated: May. 15, 2019
A few months ago, my friend and colleague Josh Miller from the Jim Joseph Foundation asked me to share my thoughts about a new research report, now titled The Future of Jewish Learning Is Here: How Digital Media Are Reshaping Jewish Education, by Prof Ari Kelman et al. As I read through this interesting paper, writing notes and comments to myself, I suddenly understood: engaging in Jewish learning online is now “a thing!” Just as one can engage with sports, obtain financial information, get updated on current events and prepare oneself with regard to traffic and weather all by surfing the internet – one can study Jewish topics. What this research demonstrates, in multiple ways, following different personal stories and use cases, is the very fact that many people find content relevant to their Jewish life online. It is no longer one anecdote, and it is not just to look up candle lighting times or prayer service hours. You can learn Torah online.
Updated: May. 01, 2019
Elementary Schools Teachers’ Perceptions of Integrating Digital Games in their Teaching at Different Career Stages
The present study examines Israeli teachers` perceptions of the integration of digital games-based learning (DGBL) into their instruction at different stages of their career. The research methodology is qualitative. The study involved 28 elementary school teachers who were integrating digital game-based learning into their instruction in the classroom. Their semi-structured interviews were transcribed and underwent categorical content analysis.
Updated: Apr. 28, 2019
The purpose of this study was to identify the obstacles to information and communication technology (ICT) implementation in the kindergarten environment through exploring the beliefs of kindergarten teachers. Thirty Israeli kindergarten teachers participated in semistructured interviews. Their content analysis revealed three main obstacle-related categories.
Updated: Mar. 27, 2019