Search results for: Gamification
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Israel has embarked on a number of policies meant to improve its education system, including reducing inequality among the ultra-Orthodox and Arab communities, as well as approving a 70 million shekel initiative last summer to improve English proficiency in schools. As the “Startup Nation,” innovation also plays a key role. MindCET, an organization that brings together educators and entrepreneurs to develop groundbreaking tech in education, has been working in this space since 2012 to find education tech (EdTech) startups, tapping into gaming, artificial intelligence, and machine learning, to transform the Israeli learning environment.
Updated: Mar. 19, 2018
The Hayyinu Ke-holmim (“We Were as Dreamers”) initiative is a project of Herzog College, in cooperation with the Israeli Ministry of Religious Education.This initiative focuses on individual daily study of books of Tanakh: Joshua, Judges, Samuel, Kings, Ezra, and Nehemiah, with the aim of studying one chapter each day. All students in the State Religious School System (HEMED) participate. The communal learning of Nakh (Prophets and Writings) by all of the HEMED students is being carried out under the slogan “We Were as Dreamers – the State of Israel’s Existence in Light of the Vision of the Prophets.”
Updated: Feb. 12, 2018
As gaming culture continues to proliferate and innovations are constantly being made in the field, Rabbi Owen Gottlieb, an assistant professor of interactive games and media at the Rochester Institute of Technology, found a unique purpose for his latest project: teaching Maimonides’ Mishneh Torah through gaming. During the second day of the two-day conference this week organized by Hebrew Union College-Jewish Institute of Religion on “Crafting Jewish Life in a Complex Religious Landscape,” Gottlieb hosted a session exploring the implication of contemporary and near-future digital and analog technologies for the rediscovery, transformation and extension of various pathways for Jewish learning.
Updated: Dec. 08, 2016
Games for Peace (G4P) is a movement to bridge gaps between young people in conflict zones through a shared experience of playing popular video games requiring communication and collaboration within a virtual world. Rather than reinventing the wheel, G4P adapts internationally beloved games, particularly Minecraft, to accomplish its goal. Kids across the Middle East can play G4P together from the safety of their own school or home. One way to do this is periodic Play for Peace weekends, the first of which attracted 100 players in January 2014 in a fun collaboration to build the world’s first virtual peace village via Minecraft.
Updated: Jan. 06, 2016
Exposing Young Children to Hebrew as a Second Language and to the Jewish Culture - A MOFET International Webinar
The number of children who are raised with two or more languages has increased worldwide. While Hebrew is the first language for many people living in Israel, it constitutes a second or a foreign language for Jews who live in the Diaspora. In this MOFET International webinar in Hebrew to be held on January 07, 2016 at 10 pm IST, Dr. Efrat Harel will focus on exposing young children to Hebrew as a second or third language, and will consist of three parts: (1) Theories of second-language acquisition among adults as compared to children will be introduced as the framework; (2) Authentic ways of teaching young children a second or a foreign language, focusing on the integration of games, will be discussed; and (3) The Hebrew language and some of the challenges that may be experienced by Hebrew teachers in the Diaspora will be examined.
Updated: Dec. 15, 2015
While purveyors of childhood Jewish education as a whole struggle with enrollment and relevance, a small number have become pioneering practitioners of “digital badging,” a new pedagogical model in which learners in a wide variety of learning environments earn digital badges that indicate their accomplishments, skills or knowledge. Depending on which side of the generational divide you’re on, digital badges can be thought of as analogous either to merit badges in scouting or achievements in video gaming. This is a way of gamifying education. It doesn’t turn life or school into a game, but it brings some of the fun and incentives of games into education.
Updated: Feb. 19, 2015
This article explores how preservice teachers can develop mentoring capacities (i.e., perspective taking, connection with students, and self - reflective opportunities on their roles as teachers) by participating in a historically - based online simulation game with middle school students. The arena for this exploration, the Jewish Court of All Time (JCAT), is a web - mediated learning platform that utilizes character play to enhance historical and cultural understanding. Through the description of three preservice teachers/mentors in JCAT, we illustrate how the preservice teachers/mentors work to support the learning of the middle school students while developing their teaching skill set. Our research explores the ways in which participation in the dual roles of character and mentor shapes the university students’ development as preservice teachers.
Updated: Feb. 19, 2015
This week, Jacob Richman launched an upgraded version of his educational website: The Bible Quiz. The quiz has 4,327 multiple choice questions about the 5 books of Moses by weekly Parsha and the Prophets. Both children and adults will find the quiz educational and entertaining.
Updated: Jan. 04, 2015
The Jim Joseph Foundation, which has awarded substantial grants to Stanford University and New York University to enable them to provide scholarships to doctoral students in their Education and Jewish Studies programs, publishes articles by some of the students describing their areas of research.
Updated: Oct. 21, 2013
Not surprisingly, dozens of war games on the Arab-Israeli conflict have been published since war games first became popular in America in the 1970s. In fact, the history of modern Israel can be captured in wargaming, a fact as tragic as it is fascinating. Playing a historical game offers insight into matters such as how Israel’s narrow geography has led its leaders to be fixated on maintaining defensible borders, or why the Arab armies could not translate their numerical superiority into victory.
Updated: Oct. 16, 2013